This is the sound component where you will select a patch and where you can set the attenuation and spatialization. At default, the component will be spherical but to direct the sound further you can also fold it into a cone shape with the Source shape controls. You can also give the sound component some unique zone behavior if you don’t want to use the default way. You can also set how you want a reverb in a zone to affect the sound with the reverb settings.
Elias Sound Instance objects can be viewed as sound sources but with a major twist. Instead of managing audio assets and playback of specific sounds from the code in Unity we simply just set parameter values to a sound instance.
Possible parameter value types
What parameters exist on a given sound instance and what each parameter does is defined via the Elias 4 Studio project and included patches.
An Elias sound component with its attributes showing in the inspector.