Before you can run pulses and hear sounds in your patch you will need to start simulation mode for that patch. You start and stop simulation with the “Start/Stop Simulation” button in the top bar in the workspace when a patch is loaded. The button toggle depending on the state and the workspace window will be blue when in simulation mode.
This is to simulate the life cycle of a sound component in the game, that a sound component with this patch is being initiated or terminated. Since patches can be loaded or unloaded, be running or not running, this will also have to be represented in the Elias studio so you can have these states in mind when building your patch systems.
Currently, there can only be one patch at a time in simulations.
Notice that stopping a simulation does not automatically turn off music that has been triggered. So you will need to trigger a “Stop Music” node to stop the playback.
Starting and stopping the simulation, note the blue border and the access to the “Run” buttons on the pulses in the details view when in simulation mode.